Hi! I’m Sophie, a 3D Environment Artist for the games industry. I’m passionate about continuous learning and developing spaces that feel exciting to explore.
Developing an architecture-based VR simulator in Unity. My primary responsibilities include 3D modeling, UV mapping, texturing, and asset integration.
Created high-quality assets for an upcoming Open-World RPG title built in Unreal Engine. Currently in the early stages of a separate title built in Unreal Engine. My duties include creating hard-surface and organic models, UV mapping, texturing, asset integration, and creating UE Blueprints as needed.
Developed stylized assets for the upcoming title Broken Aperture, a puzzle-based game built in Unreal Engine. In this role, my primary duties included creating hard-surface and organic models, UV mapping, texturing, and material creation.
Developed high-quality stylized assets for the studio's first game release, built in Unity. In this role, my main duties encompassed hard surface and organic modeling, UV mapping, texturing, material creation, rigging, asset integration, world-building, and rendering.