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Sophie Schenk
Sophie Schenk
3D Environment Artist
Stuart, FL, United States

Summary

Hi! I’m Sophie, a 3D Environment Artist for the games industry. I’m passionate about continuous learning and developing spaces that feel exciting to explore.

Skills

3D ModelingTexturingLightingUV MappingRetopologyWorld BuildingUnityUnreal EngineRenderingAsset OptimizationPainting TexturesDigital SculptingHard Surface ModelingOrganic ModelingVideo EditingPBR TexturingTexture BakingMaterial CreationAsset Integration

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
TreeIt
TreeIt
Nomad Sculpt
Nomad Sculpt
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
SpeedTree
SpeedTree
Perforce
Perforce
Premiere
Premiere
3DCoat
3DCoat
FiberShop
FiberShop
GitHub
GitHub

Productions

    • Video Game
      Broken Aperture
    • Year
      2025
    • Role
      3D Environment Artist
    • Company
      Dinobyte Softworks LLC
    • Video Game
      Nobles, A Kingdom's Tale
    • Year
      2030
    • Role
      Junior Environment Artist
    • Company
      Moral Games
    • Video Game
      Pandora's Party Box
    • Year
      2026
    • Role
      3D Artist
    • Company
      A Square Games and Simulation

Experience

  • Digital Media Specialist at 3D Potter
    Stuart, FL, US
    June 2024 - Present

    Developing an architecture-based VR simulator in Unity. My primary responsibilities include 3D modeling, UV mapping, texturing, and asset integration.

  • Junior Environment Artist at Moral Games
    Remote, US
    February 2025 - October 2025

    Created high-quality assets for an upcoming Open-World RPG title built in Unreal Engine. Currently in the early stages of a separate title built in Unreal Engine. My duties include creating hard-surface and organic models, UV mapping, texturing, asset integration, and creating UE Blueprints as needed.

  • 3D Environment Artist at Dinobyte Softworks LLC
    Orlando, FL, US
    February 2024 - Present

    Developed stylized assets for the upcoming title Broken Aperture, a puzzle-based game built in Unreal Engine. In this role, my primary duties included creating hard-surface and organic models, UV mapping, texturing, and material creation.

  • 3D Art Intern at A Square Games and Simulation, LLC
    Orlando, FL
    August 2023 - Present

    Developed high-quality stylized assets for the studio's first game release, built in Unity. In this role, my main duties encompassed hard surface and organic modeling, UV mapping, texturing, material creation, rigging, asset integration, world-building, and rendering.